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Stalker call of pripyat complete nexus
Stalker call of pripyat complete nexus









Provided that the player is not too heavily loaded with gear and barring unfortunate events, the player can reach any of the single shelters in a level from the emission starting point, but not all shelters can be visited in the level during a single emission. Therefore the player should also look on the map for the red next objective icon as well as the flashing yellow safe place icons when an emission occurs. The player can quickly go to Forester (red icon, which becomes a yellow flashing icon when near) and stand next to him, which is a safe place to avoid the emission. It can happen that an NPC will be standing in the doorway of the trailer making it impossible to enter. If an emission occurs when entering the north part of the Red Forest (near Forester) from the Military Warehouse district, the player would normally go to the trailer (yellow flashing icon) by the gate to the Red Forest for safety. This is only possible if the red icon is present and not too far away, to get to in time. The player can also go to the ‘’next objective location’’ in the main game play, shown on the map by the next objective red icon, for safety. If this does happen, the player should then go to the nearest alternative safe place shown by the flashing yellow icons. Occasionally during an emission the player will be unable to use one of the safe places.

stalker call of pripyat complete nexus

Energy drink is useful in helping to get to distant shelters quickly. When an emission is occurring all NPCs will refuse service or will simply disappear, so one cannot traverse the Zone using guides. It is strongly advised one memorizes "safe" shelters in case the PDA directs the player into unfriendly territory. When an emission occurs the player's secondary objective is replaced with finding the closest cover available, although the PDA is slightly unreliable in that it only identifies the shelter's location, not whether it's safe or not. An emission can be observed when a large thunder-like boom and rumble is heard, the ground slightly shakes and the player is immediately alerted via their PDA, which shows the approximate time to get to cover with flashing yellow icons on the map. In Clear Sky, emissions are a part of gameplay and occur relatively frequently when the player enters a location. The second one occurs during the Chernobyl Nuclear Power Plant level during the Military assault on the plant, and the player is required to enter the Sarcophagus before it occurs. The first one was at Yantar when the Marked One was helping Kruglov take measurements however this was a large psionic emission, rather than a typical blowout disaster. However two emissions were scripted to happen in the game. Įmissions were cut from Shadow of Chernobyl, though several user-made modifications reintroduced them. The C-Consciousness can unleash the blowouts at will, usually as a deterrent or in retaliation against intruders, such as Clear Sky or Strelok. This also caused the Zone to expand by 5 kilometers.ĭuring a blowout, noosphere energy floats from the center of the Zone to the outskirts in a circular pattern, affecting the minds and bodies of the living.

stalker call of pripyat complete nexus stalker call of pripyat complete nexus

Unprepared military and scientific personnel were instantly obliterated. On June 10, 2006, the very first emission occurred. Such a release became known to the inhabitants of the Zone as a blowout or emission.

Stalker call of pripyat complete nexus how to#

When C-Consciousness learned how to control the energy of the noosphere, with control came a price - the energy was so immense that they had to periodically release the excess, lest they be overwhelmed by it.









Stalker call of pripyat complete nexus